With the target dead, Rafik informed Altaïr that the merchant, Tamir, had connections to the Templars in the area. The quest for the Chalice Assassination of TamirĪltaïr began his journey in Damascus and met with Rafik, who tested his skills on an easy target. Setting off immediately, Altaïr embarked on his new quest. Left with no choice but to repel the attack, the Assassin defeated many of them, even killing a low-ranking captain before the attack was halted.Īfterwards, tasked by Al Mualim, the Mentor of the Levantine Assassins, Altaïr was sent to find and retrieve a sacred object known as the Chalice, which was said to have the power to unite all the factions under one flag of whichever side possessed it, ending the Third Crusade in victory for either the Crusaders or the Saracens. Coming homeĪltaïr Ibn-La'Ahad, a renowned Master Assassin of the Assassin Order, arrived at Alep from an arduous journey and found it under attack by the sworn enemies of the Assassins, the Knights Templar. In the year 1190, the wars of the Third Crusade engulfed the Holy Land, and Crusaders clashed with Saracens for the control of the Holy City, Jerusalem. The game also features three different levels of difficulty, allowing for more experienced players to take on a larger challenge. Weapons and skills can be upgraded or unlocked by using orbs found throughout the game. Seven different weapons are available: the Hidden Blade, Altaïr's sword, a crossbow, explosive and smoke bombs, throwing knives, and a grappling hook which can be used to pull enemies' feet from underneath them and swinging across gaps that have no ropes. The game's combat system consists predominantly of weak attacks, strong attacks, and combinations of the two, as well as including bombs and projectiles. The game's main gameplay is primarily Prince of Persia-style platforming, mixed with stealth and combat. 2.2.7 Infiltrating a Templar strongholdĪssassin's Creed: Altaïr's Chronicles takes advantage of the Nintendo DS' features by utilizing the touch-screen for mini-games, like interrogation and pickpocketing, as well as for displaying a map during standard gameplay.